Summary: In this blog entry, I will talk about Ninja Deck. The original article is from EOJ Connection (a.k.a EOJ Tsuushin).
Ninja deck, as it is appropriately named, includes 4 elemental Ninjas in the deck. When you can successfully cast all four Ninjas on a board at the same time, each of four will gain the invisibility. Once a creature becomes invisible, no physical or magic attack can damage the creature.
So as far as Set.1 goes, once a creature gains invisibility, there is not much you can do about it. In fact, only way to destroy the creature would be to use field effect.
Ninja deck is somewhat unique type of deck in the Set.1. It is unique in sense that this type of deck introduces the basic concept of combo deck, which will be the major emphasis on the highly anticipated Set.2. Combo deck is a type of decks that creatures interact on each other i.e) give different abilities or boost stats to make them much stronger than when they are as an individual creature.
Italics are my own comment rather than translation from EOJ Connection, so take them for grain of a salt.
How to use this deck?
Combo deck in general requires good way to increase your card draw. This is simply because combo deck ‘s power depends on whether you have appropriate cards in your hand to cast or not when you need them. This is why it is particularly important for you to include spells or creatures with ability to draw extra cards in combo decks. In addition, your first hand is important as well. So as a general rule of thumb for Ninja deck, if you don’t have two different types of Ninja in your hand during your first draw, you should Mulligan.
Order of casting Ninjas
Ability of invisibility is not bidirectional between two creatures i.e. A to B then B to A, but rather it’s unidirectional that makes up a circle. A to B. B to C. C to D. Then D to A.
For this reason, ideally you should cast a new Ninja that gives invisibility to the Ninja that was casted in the previous turn.
For example, if you cast a Firefly Ninja first, it is mostly likely that your opponent attacks the Firefly Ninja during his next turn in attempts to break your combo. However, if he cannot destroy your Firefly Ninja in his turn, this attack becomes near worthless because in next turn you can cast a Spider Ninja, which gives Firefly Ninja a invisibility. So now the opponent’s has to switch the target and attempt to kill your Spider Ninja before he can attack Firefly Ninja. On the contrary, if you cast Spider Ninja first and cast the Firefly Ninja next, you are essentially giving your opponent two turns to attack your Spider Ninja, which greatly increases the chance of your Spider Ninja getting destroyed.
Individual Abilities:
Good Ninja deck user knows how and when to use each Ninja’s unique abilities.
Wolf & Spider Ninja – Change the place with opponent’s creature when it damages but does not destroy the target creature. This ability makes these Ninja’s powerful firearm when used appropriately.
Firefly Ninja – Gains perfect dodge when it is on the fire field. Because of this ability, Firefly Ninja is generally the best Ninja to cast first. So ideal order would be Firefly > Spider > Wolf > Swallow.
Swallow Ninja – Turn opponent’s creature to face them back from Swallow Ninja. This ability is useful to protect your other Ninjas by turning the opponent’s to different direction.
How to construct this type of deck?
1. Card draw spells/creatures – To increase the chance that you have correct Ninja in your hand when you need them. Tritonian Iceguard and Mesmer’s Errand are included for this purpose in the sample deck.
2. All four elemental Ninjas – Needless to say, these are the key cards for Ninja deck. If you do not include all four elemental Ninjas, it’s not a Ninja deck. Sample deck here has 3 of each in the deck, but my personal Ninja deck has only 2 of each, which still works well. So it is your choice; however, 1 of each is certainly not enough.
3. Mana Acceleration – Each Ninja costs 3 mana to cast. So this type of deck would be mana tight. Feast & Altar for sure, but personally this is one reason why I only include 2 of each Ninja in my deck.
4. Attacking power – Ninjas are not mana efficient attackers. So you need other ways to destroy opponent’s creatures to prevent them from occupying 5 fields before you finish your combo. In the sample deck, this is why Flame Guard and phantom like Vulitra are included. Flame Guard can attack two creatures with 3 attack power under appropriate situation, and similarly Vulitra can attack two creatures with 2 attacking power yet it only costs 2 mana to summon. Sciondar Inferno spell is there also for this reason.
Sample Ninja Deck (from EOJ Connection)
| No. |
Name |
# |
| 1 |
Flame Magus
|
3 |
| 5 |
Firefly Ninja
|
3 |
| 8 |
Partmole Flame Guard
|
3 |
| 20 |
Tritonian Iceguard
|
3 |
| 24 |
Wolf Ninja
|
3 |
| 32 |
Mercenary Savior Latoo |
1 |
| 42 |
Spider Ninja
|
3 |
| 51 |
Black Hood Dwarf Vulitra
|
1 |
| 62 |
Swallow Ninja
|
3 |
| 91 |
Parmetic Holy Feast
|
1 |
| 92 |
Goghlie Altar
|
1 |
| 100 |
Sumoner Mesmer’s Errand |
3 |
| 103 |
Sciondar Inferno
|
2 |
| |
30 |
Improve/Change this deck?
The rule 1 & 2 in the deck construction section were generally from EOJ Connection, but rule 3 & 4 are from my own experience. Based on my own experience, I would modify the deck in the following ways.
1. Draw Cards – Completing four Ninja combo feels SOOOO GOOOD; however, when you are focusing just on this, I believe it ruins your chance to win too many occasions. So I’d even use Ninja’s as a decoy on some occasions. For this reason, I do not think we need that many draw card abilities. I would include couple Cloud Runners instead of Errands and Iceguard.
2. Ninja Cards – This is the major difference between my Ninja deck and the EOJ Connection’s sample deck. I only have two elemental Ninjas each in my deck. This is why as I stated in above, I can include mana expensive Cloud Runner in my deck. Also this will loosen the mana tightness a bit.
3. Mana Acceleration – I would include Dungeon’s Ten Tyrant, Novogus Catapult, and Skeleton Soldiers in my deck in the space where I opened up by takingout 4 Ninjas, and 6 – 2 = 4 draw cards from my deck. In the place of Vulitra, I would include Biolith Phantom Wormak, this is because of his mana generation ability.
4. Attacking Power – Flame guard is a great card when it is used in the appropriate setting, but it is situational. Also, it alone does not seem to be enough firepower. So take out 1 or two of Flame Guard, and will include Flame Lizards, and perhaps one Flame Ascetic. Rest of deck should be 1 mana costing creatures to support mana conservation . Cards like Lycanthrope or Foot Soldier would be appropriate for the purpose of conserving mana, but at certain occasions they can attack by more than 1. If you find Attacking power is still lacking in the deck, Latoo can be replaced by Didi.
Source: EOJ Connection Ninja Deck (in Japanese)