Sailor of Siam & Water Missionary

Summary: 2 More Cards.

 

127. Sailor of Siam

Race – Merfolk
Affiliation – Siam PiratesSummon/Activation – 1/1
HP/Attack – 2/1

– While allied Siam traitor of Sea is on the board, when Sailor of Siam is destroyed, you steal 1 mana from the opponent.

siamsailor.gif

137. Aluhja Zealot

Race – Missionary
Affiliation – Church of ParmusSummon/Activation – 4/3
HP/Attack – 3/2

– Magic Attack
– You steal the exit mana of enemy Fire creatures.
– Add number of allied Wood missionary creatures to the mana cost of opponent’s spell casting cost.
– Subtract 2 from the Summoning Cost of allied Wood Missionary creatures (minimum 1)

alhujazealot.gif

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2 responses to this post.

  1. Posted by Rufus Omega on March 28, 2008 at 4:40 pm

    Are missionary creatures restricted? And if not, does anyone know what happens if you have more than 1 on the board? It might say in the picture but I can’t read japanese (sadly).

    Reply

  2. Posted by houshasen on March 28, 2008 at 5:21 pm

    No missionary are not restricted. More than 1 on the board means good things.

    For instance, water missionary above will “Add number of ALLIED WOOD missionary creatures to the mana cost of opponent’s spell casting cost.”

    So more allied wood missionary, the better water missionary’s ability would be. I personally call missionary is Ninja Equivalent in Set.2.

    Reply

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