Missionaries Too Powerful? Confirmed By Sony

Summary: Well it did not take too long before I was proven to be wrong. No. it’s not because I changed my mind because I lost games yesterday (I played only couple games due to lighting issue, but no missionary user), but it is because Sony has now confirmed it as being overpowerful. Following is exerpt from Email sent to all EOJ Official Community Site.

Quick update- We have been in contact with the team and want to tell you that some of the issues that have been coming up (Missionaries being too powerful and misprints on cards) are being worked on and fixed. An official statement will be going out and you’ll be the first to get it to share with your visitors.

How will they fix it? I am not sure. Perhaps like some has suggested, make limit to the number of Missionaries that they can have in a deck? Change the Stat like reducing Summoning cost by 1 rather than 2? Only time will tell. But the fact that Sony says they are being fixed is enough to say that Sony has confirmed the issue.


9 responses to this post.

  1. Posted by Spazzfish on April 25, 2008 at 10:02 am

    Thats great news. I think limiting them like they do with the ritual cards would be best. Having one of each type in your deck is enough. It will also force you to try other cards which is great.
    I’ve also read that the biolith battleship is under review. I can’t understand what the imbalance of that card could be.


  2. Posted by Paydak on April 25, 2008 at 10:13 am

    Yeah, I’m glad they’re doing something about this. I still don’t have much experience against missionary decks, but Set 2 has been out for a month and it seems little has changed in the popularity in use of the deck. Even if the deck is not unbeatable, it completely warps the metagame in a way that is unimaginative and not fun for players. That is reason enough to fix these, because afterall, this is a game and if people aren’t having fun, then what’s the point?

    I’d agree that the best way to fix these would be to limit their numbers in decks. Changing how the card functions is a bad idea IMO and sets a bad precedent. All that would do is confuse and frustrate players who don’t follow every EOJ news update online.


  3. Posted by c.williams on April 25, 2008 at 10:35 am

    beh i missionari sono forti ma questo nn impedisce assolutamente di giocare infatti pur usando un deck missionario…sono stato battuto anche da gente con il 1°set quindi forti si ma nn imbattibili!!!!


  4. Posted by Real Gambler on April 25, 2008 at 10:35 am

    Sadly, this only prove that they didn’t do any beta before the release. Common, give access to the cards and software to 20 of the top players for a few weeks, and we would not be here today talking about it!!! Card misprints??? With only 100 new cards???????? And now things would only get worst by fixing overpowered cards after they came out, adding more “misprints”.

    Now, the way I see it, they should also reset the stats while they are at it. After all, not only they are admitting that zealots were too powerful, but they also let them kick N.A. butts for one full month before finally fixing the problem.

    How hard is it to do a good beta????


  5. Posted by jayymerk on April 25, 2008 at 12:27 pm

    I agree about the battle ship i don’t think the card is overpowered on its own but coupling it with biolith ascension is where the problem lies imo. i bet most of the time when that card is summoned the caster never pays more than 2 mana for it (i’m counting the mana cost of the discarded creature).

    @Real Gambler
    i don’t know how those cards made it off the development floor. They have mostly upside.. their only downside is you have to summon them in a specific order. I agree though that playtesting with good players could have solved the problem.
    was this the surprise or is there more good news?


  6. Posted by houshasen on April 25, 2008 at 12:57 pm

    I agree with all of you that limiting cards is better approach than to change the stats for the exact same reason as Paydak stated.


    Yeah. I was surprised to see Battleship. Intercept is such a great concept, I hope they won’t get rid of it.

    @Real Gambler

    Totally see what you saying. There are only 100 cards plus they delayed the release date for a entire month (for NA 2 months). Too many simple translation based misprint. The reason why I know they are translation issue is because the official handbook from Japan, which was released only a few days after the Set.2 release has correct text. That’s why it must be the lost in translation issue.


    The email we received specifically stated that they cannot tell us what the surprise is to be fair with everyone. This implies the Missionary deck fix is NOT the surprise. Keep checking the Playstation.blog. 🙂


  7. Posted by Rufus Omega on April 27, 2008 at 12:13 pm

    The zealots definately need reigning in a bit so this is good news. It’s the fun factor, or lack of it, that really gets me. Zealots are boring to play and boring to play against. Hopefully now we’ll see a shift back towards a greater variety of decks. I’ve played against, and lost to, more powerful decks than missionaries, but I didn’t mind because it was obvious that the players had spent a great deal of time tuning and honing those decks to perfection. They were fun to play against, and I took a few tips away from the encounters. Now my decks are all stronger because of it. It took me literally 5 minutes to slap together a missionary deck that won 8/10 games. No-one should be able to do that. A powerful, efficient deck should only come through hours of play and tweaking to get it just right. If anybody can just buy a box of boosters and knock up an almost unbeatable deck in 10 minutes their first time out then, for me at least, there is no fun to be had.


  8. Posted by Rufus Omega on April 27, 2008 at 12:26 pm

    I’m not sure what they could possibly do to Biolith Battleship, or even why they would. I see no way that it could be considered too powerful, even when used with Biolith Ascension. Maybe they’ll just tone down the magic protection part of it, 3 magic protection to all allies is quite annoying, but I still don’t think it makes the card too strong.

    Oh, and a quick tip for anyone who doesn’t already know: intercept can be simply defeated by posession. It not only stops your creatures from being attacked, but actually works for you and attacks the enemies creatures. Of course, it doesn’t do any damage because they’re still protected from the magic attacks by the battleship itself, but at least you don’t have to worry about all your weenies getting splattered before they even get a hit in. And it’s fun to hear your opponent’s frustration when the best new ability on one of the best cards in the game is made totally useless by a Tentacles of Posession.


  9. Well congradulations sony for seeing the bleeding obvious.

    I want to know the name and email of the fool who was persoanlly responsible for dreaming up the missionary abilities. This was his thought process.

    “HHmmm lets see reduce summoning cost; 5hp; reduce opponent attack; increase opponent spell cost; discard cards; mana sapping every turn; and hang on why don’t i make these 4 cards the ones that can steal exit mana too!!! YEAH baby this will totally break the game and strip the value off every other rare and phantom and the only way anyone will win is through a speed deck based 90% on 1 and 2 mana cards where I’m so unluckt as to not get some of my 12 missionaries in a 30 card deck. HHmm better add this summoners envoy. HHHAa hahahaha. I can’t believe some stubborn fools are still saying this is not broken. hahahahah”

    Well congradulations mister fancy pants on destroying another popular game. Probably the same person who broke MTG all those yrs ago.


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