Share your imagination.

Summary: This blog entry is created just for fun. Nothing here is official. As the title of this entry says share me your imagination. “Whad do you like to see in the future expansion or patch?”

So it has been over a month since the global release of the Set.2 except in the North America, which has been mere a week. The next big installment, needless to say, will be the Set.3 scheduled sometime in the Summer 2008. 

Previously Mark from SCEA has stated that Set.3 is already at the no turning back point.  So some of our suggestion here might be too late for the Set.3 expansion, and this may simply become the contest of who has the biggest imagination.  But what do you like to see in the future expansion? or perhaps as a simple patch?

To be fair, I’ll start off with some ideas that I have as well as I have heard in the past.

1. Campaign Mode (Story Mode)

I really think this will attract whole new audience. With EOJ having such great background story in addition to relatively well build AI, I think this should be as simple as making a RPG game. 🙂

Though I doubt this will be shipped with Set.3, I have some hope that perhaps this may be included or released along with Complete Set (Set.1 to Set.3 in BD format. No date for complete Set announced yet)

2. Counter Spells

Something like Magic’s instants would be a nice addition to the game.

For detail, see Wishlist ~Counter spell~

3. Custom Music

This is more of a patch level of change rather than with expansion level.  As this game being a strategy game, we all play this game over and over, which inevidably result in us listening to the same music over and over.   So being able to set custom music certainly make the game more enjoyable.

Once Sony releases the XMB support with PS3, which Sony has guranteed and reported numerous times in various source that it is currently in development, this may be taken care of at system level.

So what your cool idea?

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16 responses to this post.

  1. Posted by FatBuddha on May 5, 2008 at 2:00 pm

    Hey great post. I like all your ideas, the 1st one I’ve been thinking about a long time.

    I would really love the campaign. Even though playing online games are fun, it’d be nice to have a campaign mode where it’d challenge the player to create new decks (maybe have certain battles only allow 2 elements, or zero spells, or 3 mana or less creatures, no card limit, etc. There are many possibilities). This would also be nice to have after the servers are eventually shut down (after a number of years) and you would like to pull out your cards to play.

    Playing against the computer is okay, but it’d be better with a purpose and story. If not campaign, at least give us some other decks to play against besides starter and theme decks.

    Some other ideas:

    Maybe being able to save opponent’s decks and AI to play against. If they could track the decks and what tendencies each player has, and allow you to download and play against their deck and AI. Of course, to prevent deck copying, you would need to request this from the player (like a invite/friend request).

    I’d like the ‘Judgment’ mini-game on the main menu to showcase some animations, and change the way they calculate the power of each card (too many draw). And if you tie you should be able to keep going until someone wins. I see it being like the card game ‘War’ that any real young kids can play.

    Reply

  2. Posted by Real Gambler on May 5, 2008 at 3:19 pm

    Bring on SPEED EOJ. Something similar to chess, where both players have a clock (timer) under their name. Time could be set to any value before you start the game.

    Example: Time is set to 30 minutes. If you take 2 minutes every turn, then sorry, you loose after 15 turns! But if you play most of your turns fast, you still have lots of time left for those hard to make move.

    I could see the timer being set to 20 minutes or even 15 minutes. Most good players can make most of their moves in 15 seconds, so still lots of time to think when needed… You loose if you take too much time…

    There’s still too many people taking 3 minutes per turn.

    Reply

  3. Posted by ronin44 on May 5, 2008 at 3:50 pm

    I Personally would like a PSP version of this game where you dont have to scan the cards in and have maybe unlockable decks/cards so you can take this game to go with you and maybe play around with some deck building ideas you have so you can test them while your mobile so you can come back later and take your ideas online in the ps3 version!! Maybe some PS3 PSP connectivity where you can download your already registered deck into the memory stick and take it online from wifi!!

    Reply

  4. Posted by Motions on May 6, 2008 at 1:38 am

    i don’t think that will ever happen since it’s originally a trading card game. that’s the most important thing about this game.

    Reply

  5. Posted by Rufus Omega on May 6, 2008 at 1:58 pm

    @Real Gambler

    I like that idea. It really pisses me off sometimes when I take about 10 seconds to make most of my moves, but have to wait almost the full 3 minutes for my opponent to decide he’s going to play a flame magus.

    @FatBuddha

    Forget improving the judgement mini-game, how about just adding some sort of explanation as to what the point of it is. My initial reaction to it was something along the lines of “ooh, what’s this? Okay…. hmmm…. right %*&$ that, let’s just play online.”

    Reply

  6. Posted by Rufus Omega on May 6, 2008 at 2:11 pm

    I would personally like to see some new arenas to fight in when battle animations are on.

    And how about a bit more variety with the new creatures? Many of the set 2 creatures look too much like tweaked versions of set 1 cards. For example:

    Morning Star Warrior & Flailmonger
    Biolith Battle Chariot & Biolith War Chariot
    Tritonin Harpoonsman & Cloudrunner Marauder

    I’m sure you all get the picture. I appreciate that they were trying to create a certain theme around certain cards but they could have used a bit more imagination with the graphics.

    Also, certain races could do with a bit more variety too. Why not give undead some zombies or mummies rather than just about all of them being skeletons. And how about some new plant monsters? Something to combine with sleeptrap to make it a bit less useless.

    Lastly, I would love to see some new dragons. There are two lots of heroes and betrayers now so why not add a second run of dragons. Or maybe some new gods.

    Reply

  7. Posted by houshasen on May 6, 2008 at 2:24 pm

    @FatBuddha

    Downloadable/Sharable Deck is very interesting idea, and I think it’s definitely doable as a patch rather than full blown expasion.

    Also, I agree with you about the Judgment section. The animation we get with Card Review Menu is awsome and many people who have never seen the game are impressed with such technology. However, it is currently not really incorporated in the game, so Judgment can definitely use it.

    @Real Gambler

    I’ve seen the similar rule for Japanese Chess or Go. They have allocated time of X minutes at beginning and you can use them in any way you like. Once use up all time, every move have to be made within 1 minute. So rather than using up X minute = loss of game, I think for EOJ it would perhaps be better to have like 30second after the X minute is up?

    @ronin44

    Although I don’t have PSP, that would certainly makes me want to buy PSP. Like Motion said, the chance of actually being able to play game on PSP as standalone i.e. without cards sort of contradicts with the game’s main theme, but I can certainly see some sort of tools in PSP that allows us to do something on a way go like deck building, deck analyzing, or perhaps read about EOJ?

    @Rufus Omega

    Timely topic! I just attempted to make a dragon deck with the hope some of Set.2 cards might possibly help make such deck. By dragon deck I mean I had no creature other than dragon except 4 cubics.

    Perhaps cards something like called “dragon rider”, which decrease the summoning cost of dragon by 2 would be nice. 🙂

    Reply

  8. Posted by gravy train on May 6, 2008 at 3:16 pm

    dinosaurs

    Reply

  9. Posted by Rufus Omega on May 6, 2008 at 3:24 pm

    @gravy train

    LOL dude, just LOL!

    Reply

  10. Posted by Rufus Omega on May 6, 2008 at 3:32 pm

    @houshasen

    Yeah, I see what you mean. New dragons and other cards that interact with dragons would be cool. Currently the only card that specifically affects dragons is Dragoon Dragon Cavalry from set 1 and that certainly doesn’t help them. Cards that reduce the summoning or activation cost of dragons would be exellent.
    I would really like to make a dragon deck but I don’t have nearly enough dragons or cubics. A friend of mine, spazzfish actually, had a really fun dragon deck I played against a few times. It’s one of those decks that either utterly stomps the opponent, or just completely fails. There’s no middle ground.

    Reply

  11. Posted by GonzoBobH on May 6, 2008 at 7:50 pm

    Black Cubic.

    To be different, you summon a card from your graveyard, but it can attack on that turn in any direction.

    Reply

  12. Posted by d co on May 6, 2008 at 9:28 pm

    Cubic Cubic.

    0 summon cost, let’s you bring a cubic from your hand into play.

    Reply

  13. Posted by FilliamHMuffman on May 7, 2008 at 5:01 pm

    1. New theme decks (eg. Cult of Mourning deck, Samurai deck).

    2. Custom soundtracks.

    3. New abilities like Poison (damage over time), Magic Dodge, Regeneration (gains HP every turn), and Drain (adds damage inflicted to creatures to its own HP).

    4. Dual-element creatures. “Marsh” creatures would gain field bonuses on either Wood or Water and field penalties on either Earth or Fire, for example.

    5. Spin-off games that use the Eye of Judgment storyline and setting for other types of games, like a JRPG or SRPG.

    Reply

  14. Posted by ronin44 on May 7, 2008 at 5:54 pm

    What I like about the PSP idea is that it will make a better beta for the actual trading card game with the PS3. What i mean is this, Imagine having them test concepts for new cards (ie. Missionary Deck) as a virtual deck thats downloadable or unlockable or w/e and playing for a few months for the user base exploits or abuses it. See if they are a balanced part of the game or not and then test countermeasures agaisnt those said cards by altering the data file as a patch to the psp version of the game. Then when a happy medium of balance comes to play they release the content as physical cards and do the update to the ps3. This could roll from set to set so while in set 2 we are testing set 3 etc etc. I personally think it will be easier to implent these changes in light of the new biolith battleship and missionary deck nerf that is incoming.

    Reply

  15. Posted by Solid_Steel on May 11, 2008 at 3:10 am

    How about a Book. Instead of short stories, how about a book like magic the gathering fantasy books. Or maybe and I know this might sound stupid, but how about an anime.

    Reply

  16. I have 4900 honor points and love this game and feel compelled to voice my agreement that EOJ needs to change time limits and hopefully deck size

    The worst thing of all about EOJ at the moment is suffering library defeats at the hands of players who make no attempt to deliver checkmate but simply thwart your own attempts to checkmate until u run out of cards. Of course playing this way increases your chances of winning but could take several hours against scum who use the full 3 mins every turn. The solution is very very simple and if anyone has the ear of sony I would appreciate passing on this suggestion-

    Increase the deck size to 40 cards and reduce the time limits to 2 mins per move.

    While sorceries would then become more playable they should still not end your turn maybe with the exception of calamity and riotous impunity.

    30 cards from a pool of 300 is a joke and discourages collectors while severely limiting deck strategies. Spells like scions revelation and cleansing might earn a place in some decks.

    Perhaps the most sickening thing of all is field memory. What strange force causes fields to revert back to their previous state once they have been changed through a field bond or benediction of juno. Sure the cards say “until end of turn” but that should mean the ability and certainly not the final effect the ability had on the field. Imagine the possiblity of tinoan telekinesis if you could zip a field bonded creature around the board to effect mass field changes, not to mention that cards like wrathful winds and ice flood etc would finally become playable. There is no printed rule on the cards or in the rules to suggest fields have some sort of memory and new players could be forgiven once again for assuming they can trust the written word to mean what it says. Clearly this demands errata or preferably some actual reprogramming to make cards work how they were originally intended to work.

    The game in its current state is great but has oh so much more unfulfilled potential if these changes were effected. How about solving these problems with set 1 and 2 before creating more with set 3. I for one never ever buy a booster and select my cards from ebay as too many cards are simply unplayable.

    I would appreciate any response especially regarding the deck size limit

    Reply

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