Verzar Shieldman

Summary: One of the best card in the Set.2 was actually the common card, Verzar Swordman.  So would its counterpart shieldman make the top Set.3 card?

Race – Human
Affiliation – Val na Vos


While allied Verzar Shieldman is on the board, this creature gains +2 protection.

(A) N (C) N (B) S

Comment: If it was +2 protection without allied shieldman part, I would say this card is golden, but that would be somewhat a balance breaker.  So I guess allied Verzar Shieldman part make some sense, but because of it, I’m not even sure if this card is better than its counterpart from Set.1, Verzar Footsoldier.


11 responses to this post.

  1. I think that probably this card is useless… 2 creatures with 0 attack?


  2. The clone wars 2. LoL

    Well a stopper card with arelai and se-hollyn only magic can beat us.


  3. Posted by Real Gambler on September 30, 2008 at 6:16 pm

    Not a bad opening move on F9 though… Opponent cannot summon his first card on F1 or F7 because that would open F4 for his little brother (Sure you need THE lucky draw, but who would take the chance).

    And sure enough, the second one, even without field bonus will be a hard kill, as well, pretty much anywhere anyway, so you don’t want to leave the first alone too long…

    If you don’t start first though, I agree, it’s a lot of dead weight, even worst later in a game.


  4. Posted by Anonymous on September 30, 2008 at 6:37 pm

    I don’t think this card is as useless as everyone thinks. I’ve never ran a speed deck before but even I can see that this card in a speed deck would be troublesome for the opponent.


  5. Posted by FilliamHMuffman on September 30, 2008 at 6:57 pm

    Problem I see with it is the first one is going to be softened up before the second one can be summoned, leaving it easy to finish off with a magic attack.


  6. set 3 will see a serious return of the magic attackers that become useless in set 2 with anti dodge ….


  7. Posted by Raine7 on October 1, 2008 at 5:51 am

    I find this card very funny to play, and a 0 attack is not so useless. There are many cards now with multiple blind spots.


  8. i think the card is okay, but its too defensive, but its pretty good if you combine this with cards that raise your attack.


  9. Posted by houshasen on October 1, 2008 at 8:01 pm


    I think you made a great point. More protections makes more magic attackers necessary. Sony is definitely trying hard to make great balance back into the game.


  10. Posted by Paydak on October 2, 2008 at 7:35 pm

    I actually like this card a lot. You obviously play the first one on an earth field. After that, you can pretty much play the second one anywhere and have two very hard to kill critters on the board for 2 mana total. At that point, it’ll probably take at least two 3 power physical attacks to remove either. It’s too bad you can only have 3 in your deck though. I wouldn’t just throw them into any deck though. You’d have to build a deck with the intent of searching for or recurring them from the discard pile efficiently. Such a deck probably doesn’t exist yet, but these are potentially very good.


  11. Posted by houshasen on October 5, 2008 at 3:11 pm


    That’s pretty good analysis.

    What you said make sense, and indeed might be much better card than I thought as long as you can cast this guy early in the game.

    As it has no attack, casting this guy in later game would put you in trouble for not being able to get rid of enemy creatures.


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