Summary: Thanks to the luke75 for catching this. Apparently unlike cubics, each mimic’s sacrifice abilities are different. I have assumed that they are the same and completely ignored them until now. But this clearly shows they are different.
Race – Egg
Affiliation – None
2/1/2/0
– When you successfully cast a spell and the spell is placed on your graveyard, you may sacrifice Blue Mimic for a non-Ultrarare Water creature from your hand. This summoned creature cannot attack this turn. This does not end your turn
(A) None (C) None (B) S
Comment: Remember that the Red Mimic sacrifice was based on the reactivation? This one seems much more interesting mechanism to trigger the sacrifice ability.
I think being able to sacrifice the Earth cubic to bring back a creature from the graveyard is getting my vote though…
ooops, earth mimic, not earth cubic…
cool, nice ability, better than the red mimic i thin. now i really want to know how the green mimic works 🙂
thanks for the translations!!
The green mimic is probably something with Discard or turning.
the ocre mimic, when a earth creaute is destroyed and put in to you your graveyeard, you can sacrigfice ocre mimic and summon one non-ur earth creature from your graveyeard free, this dont end your turn, and the summon creature cant attack this turn
“when a earth allied creature”
Good card 🙂
I can play for example: goghlie altar and after for free Kadena
yes but then the blue mimic must at nonwater field
Both the earth and fire mimics are showing:
“This summoned creature cannot attack this turn. This does not end your turn.”
I guess it’s the same for the water mimic?
yes low life point 😦
I think the blue mimic is actually called the Indigo Mimic…
By the way, it seems the worldwide release is the 24th now and not the 16th (previously it seemed only the UK/EU was the 24th)
Wow, this card COULD be REALLY good. Depends on what targets you might have, but with all the good 0 casting cost spells, this is potentially a 2 casting cost blue cubic that is unlikely to die by your next turn.
THIS CARD IS REALLY GOOD!
Great in conjunction with a fissures early on…
It’ll leave you a bit short with cards in your hand, but have a few cloud runners / ice guards to counter that and you could really have your opponent on the hop – typical water theme – tricky little blighters always wrongfooting you!
Keep them coming!