Sample Unit ~ Missionary Returns ~

Summary: Remember those chaotic days with Missionaries?  Now that they have placed 5 per deck limit on the missionaries, it feels that overpowered, once dominating, Missionaries seem to be forgotten past.  However, Set.3 brings their power back! (In a good way)

Unit Content

Missionaries x 5 e.g. Visvar Vaas Zealot
– Parmetic Vengeress

How does this Unit work?

We all know that full power Missionaries were legendary poweful. Perhaps after the change in the card descriptions, they may not be as strong but the key factor that took Missionaries out of most people’s deck is its 5 per deck limit.  Given it is combo cards, you simply need multiple copies of these cards in order to get its power or ability in place.

Parmetic Vengeress from Set.3 is one that may bring back the missionaries potential with its ability to restore cards back from library whenever an enemy creature is destroyed.

The power of this unit is not only one way relation, but rather two way relationship.  More Missionaries in the graveyard, more attack power Parmetic Vengeress gets.


13 responses to this post.

  1. Posted by Real Gambler on October 21, 2008 at 6:18 am

    Being able to handpick a zealot from the graveyard means bonus right away. Worst case, there’s so many Church of Parmus cards that the choice will be easy. I think being able to pick any cards from the graveyard and putting it straight into your hand is a great advantage. And with 8 hp on a earth field, this is not an easy kill. Luckily, I think many of the CoP creatures are a bit expensive (except zealots when the bonus is kicking in…), which is the only thing that will hold them back a bit.

    For sure, with so many great cards in the 6 mana range, we will have to think twice before we let a cubic or mimic survive…


  2. Posted by Fongy on October 21, 2008 at 6:47 am

    Hmmm, didn’t even really notice the ‘return from graveyard’ bit…
    Makes it essential in a CoP deck..
    Am I right in thinking this is the one of the first non UR earth cards with magic attack?!?!


  3. Posted by Fongy on October 21, 2008 at 7:05 am

    It’s blooming difficult to create an effect CoP deck, really struggling, although I’m dying to try my triplets out!
    I’ve never liked using zealot, they’re so luck dependent…
    I’ve always found alujah priestess a bit pricey too…
    Let’s see…


  4. I played a deck with the missionary ship, very funny decks but not solid….


  5. Posted by Fongy on October 21, 2008 at 8:58 am

    @ LaTen

    Yeah, I think you might be right… great fun / combo deck, but quite a few holes in it, and pretty expensive as a deck too (mana-wise)…
    I do like the idea of loads of magic attacks though… no worries about counterattacks or dodges!


  6. Posted by drizzle on October 21, 2008 at 9:41 am

    You should also run Magic Master, Biolith Temple, and Ascention in a CoP deck. With Temple, you can summon a CoP creature and also return one from graveyard to hand.

    Missionary ship can help you get the Zealot you need from your library and put it in your hand. Set 3 opened up the CoP combos a lot more, although it’s still an expensive affiliation (need more flame magus, i.e. 1 mana CoP cards to fill out the deck and bank mana).

    Last note, FireWitch Familiar should be a CoP card :p I know FireWitch is not affiliated and so it makes sense the familiar would not be affiliated but familiar would be a very nice card in a CoP deck.


  7. Posted by houshasen on October 21, 2008 at 1:15 pm

    The general feeling I got from reading Japanese forum is that CoP decks are very tricky to make despite its first glance apperance of most extended support from Set.3. The general comment I read was regarding to its lack of firepower, relatively low health with high summoning cost. Since I have so many things I want to try with Set.3, although CoP deck seems interesting it is one of low in my list right now when I get my Set.3 cards.


    Yeah, I heard about Magic Master doing well in the CoP decks, and just another example of balance back in the game as Magic Master was one of the least popular Ultrarare card in Set.2 era.


  8. Posted by Real Gambler on October 22, 2008 at 6:54 am


    You should make an article on your overall feeling of what you’re getting from the asian forums. What cards or decks are popular, Which one is not. Etc. Nothing fancy, since I’m sure there’s not much left, but there must be some trend starting to show up.


  9. Posted by Matthew on October 22, 2008 at 7:48 am

    @ Fongy

    Bit late in answering you here but no – the first Earth non-UR Earth creature with a magic attack was good old Spider Ninja.


  10. Posted by houshasen on October 22, 2008 at 8:03 pm

    @Real Gambler,

    Great idea and stay tuned, I’ll do it in next few days.


  11. Posted by kevla on January 15, 2009 at 7:59 pm

    Parmetic vegeress is overpowered and nearly breaks the game. Firstly she has too much health for just 6 mana. Secondly her damage can be obscene late in the game and forget dodge and protection as its all magical. Many players are crying out to limit her to one per deck or she recycles herslef. Plus she totally destroys discard decks. The main way to counter her is through mana control and letting CoP creatures stay alive for as long as possible. The good thing about her is a tool against library defeat decks. Sure we needed that but she should have cost 8 mana or had less health and the attrition decks would still have had something to worry about. In conclusion she is imbalanced and overpowered but does not quite break the game like having 12 missionaries in set 2 broke the game. Clearly one requires a device to remove creatures from the enemies graveyard.

    I have played well over 2000 games online. Thankyou for reading


    • Posted by houshasen on January 16, 2009 at 4:13 pm


      That was one of hot topic discussed over Japanese EOJ forum. Indeed quite few people believes it is one of balance breaking/overpowered card introduced in the set.3. We all agree that it is no where near the level of Missionary in the Set.2.

      Apparently this has been disucssed also on the EOJ Manager’s forum. So I believe you are raising very valid point.

      Personally, Speed and Reset deck were previously dominating over combo decks by far. Now with Vengerence, I believe we have introduced at least one Combo deck that can compete with Reset and Speed deck. This means Asahara’s idea of Rock-Scissor-Papare relationship in the game is now becoming more reality than before.

      So my take is it would be ideal to see more card additions to support other Races, Affliations so other types of Combo decks become equally competitive and make the game truely well balanced game.

      Clearly this requires Sony to release whole new set of card, so not as easy solution as giving erratus on the Parmetic Vengerence. But at this point, I’d rather have the Parmetic Vengerence as the way it is, so at least we see more variation than speed and reset.


  12. Posted by kevla on January 19, 2009 at 5:38 pm

    Excellent comments Houshasen. More cards to support other races or affiliations is a good idea as CoP is currently too popular.
    I guess I could stomach leaving vengeress as it is provided she was ultra rare and non-recycleable. I mean late in the game she can do say 24 points of magical damage if there are say 10 CoP in the graveyard and for just 6 mana that is overpowered and imbalanced. I’m hearing funny tales of snap victories using verza defender and basically high health low cost decks that strive for early wins. I mean basically you load up with the 2 mana high health cards like sniper, beserker maiden, frost guard etc and pump them out hoping the magical attack from CoP won’t be enough. The best way to beat CoP is very early in the game before the graveyard gets loaded up with magus and aluha preistess. Problem is winning quickly in this manner ain’t much fun and precludes any deep strategy.

    I was just about to buy my first box of set 3 boosters tomorrow but have decided to hold off until something is done about the vengeress. There are plenty of other games I’m happy to play and quite frankly I’m appalled that the EOJ development team let this imbalance slip into the game after all the drama about set 2 missionaries. I quit MTG when I discoverd Orim’s chant used in conjunction with Isochronic Sceptre totally locked out opponents. That card Orims chant sells for around $200 and good luck to all the losers who pay that sort of money for bragging rights in a game that no longer rewards individual ideas. I haven’t played that crap in 3 years and I have decided to shelve EOJ until some small change is made to vengeress. Of course she does not break the game but she does severely limit the variety of decks one can take into EOJ online. If I am forced to simply load up my decks with hackneyed 2 mana 5 health cards and play for 10 move victories then Sony can shove their game where the sun don’t shine.

    Many other experienced players are gob smacked that mistakes from set 2 have been repeated in set 3 but unlike me they are so fed up they have not even bothered to post their views and have simply abandoned the game for good. I noticed last week it is harder and harder to even get a game on line and then the only decks you face from any good players are CoP.

    If I hear of errata to vengeress I shall then go and buy the set 3 box but my faith in developers has really been shaken again.

    Thanks for reading.


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