Mana Control Dominance? Not so fast.

Summary: There was an interesting comment on the previous post.

Apophis said

The one top-tier deck from set 3 that barely lost anything or actually got stronger was the balanced mana control deck, and that will be the new dominant deck as it was in late set 1 play unless something in the 31 new cards drastically changes things.

Unforunately, I have not played EOJ for a while and I do not know Apophis well enough to say whether the above statement is true or not, but assuming it is, it looks like Sony has also decided to tune down mana control deck a bit.

One of my most favorite card for mana control deck got a bit of change.

Moving Isle of Kadena

Old Stat

New Stat is

Race – Beast
Affiliation – Tritonan Queendom


– Fortress
– If Moving Isle of Kadena is summoned to a non-Water field adjacent to allied creature, steal mana from your opponent equal to the number of Water fields.
– Destroy Moving Isle of Kadena if it is on a Fire field.

(A) N (C) N/E/S/W (B) None


No more Pass-Pass-Turtle move.


8 responses to this post.

  1. Posted by Danilo80 on December 20, 2009 at 7:27 am

    Thank u so much for your work……im waiting for the translate of the others cards..

    Thank’s househasen 🙂


  2. Posted by luke75 on December 20, 2009 at 7:54 am

    thanks a lot for your work houshasen !


  3. Posted by Mayhex on December 20, 2009 at 4:24 pm

    So are we going to get an update to the ps3 version… even if we don’t get the cards… can we at least get the balancing…


  4. Posted by houshasen on December 20, 2009 at 5:21 pm


    I think that would be cool, but at the same time confusing as so many existing cards get change. Also, I wonder if the true balance of the game is from the change PLUS new 30 cards. So without those 30 cars, I’m not sure if the actual balance of the game that SCEJ plan to achieve with EOJ PSP version will be there.

    Ideally, Sony should release all new cards and updates for PS3 version as well…


    • Posted by Ratchet426 on December 20, 2009 at 7:35 pm

      As I mentioned over at EoJM, I find it very interesting that all of the card images for these ‘patched’ Set1-3 cards still include the cyber codes and green tracking triangles. This could just be Sony using a standard ‘dummy’ card background image and nothing more, but it does seem strange that card images for the PSP game, which uses digital cards, would maintain all of the coding/tracking info that the PS3 card use.

      The conspiracy theorist in me would say this is evidence that a new printing of patched physical cards for PS3 may be on the horizon.


  5. Posted by Apophis on December 20, 2009 at 6:47 pm

    Well, the “adjacent to allied creature” clause makes Kadena somewhat less playable than it was before, although to be fair after set 3 Kadena was weakened somewhat already because of the presence of Goblin Fanfare since you could no longer reliably skip your first turn if going first and be almost entirely sure you wouldn’t have your opponent draining your mana before you could play a Kadena on your second turn if your opponent skipped their first turn. I used to run three Kadenas throughout all of set 1 and set 2 play in my mana control deck, but after some set 3 play I reduced the number to two since the second turn play when going first was too risky, and if only playing 2 the
    new drawback of having to play it adjacent to an allied creature shouldn’t be that big of a deal, but it would take some playtesting to see just how much of a drawback it would turn out to be. The lower HP and no attack isn’t much of a factor though, as its counterattack would rarely come into play and the difference between 3 HP and 4 HP isn’t usually too significant either.

    I still think even if Kadena turns out to be too situational to play any longer, midrange decks with less mana control will still be very powerful, although in that case it’s very possible that a new type of reset deck will become top-tier as well, one that isn’t reliant on Calamity and fieldquaking so much.

    Basically, in the mana control deck I’ve played since set 1, the critical cards other than Kadena are Cloud Runner, Siam, Didi, Novogus Catapult, and Dragoon Dragon Cavalry, and as long as those cards haven’t been weakened much, Cloud Runner especially, a similar deck with less mana control should still be top-tier. I’ve played a balanced deck without mana control in some important matchups in the past in tournaments and leagues (LBS Gods division in the past particularly) when knowing my opponents would intend to make my mana control useless and had great results, plus mana control will be less necessary now than it ever was before because of Vengeress being made useless and the overall weakening of the common existing reset deck archetypes.


  6. Posted by Roark-L on December 20, 2009 at 11:01 pm

    Good Points around Apophis, i agree this new stipulation should not affect kadena’s much. As far as the CoP decks going useless, i don’t agree. CoP decks were really easy to play because the vengress cycling won the game alone, really little strategy was required to play them and in that sense considering a single card can be a game winner. It was overpowered, i personally didn’t mind it. CoP can still work but now players need to learn to play it with more tact rather than blatant discarding and vengressing the game over and over again.


  7. Posted by Apophis on December 21, 2009 at 4:39 pm

    CoP is dead considering the only reason to play CoP after set 3 was because of Vengeress, and without her there’s absolutely no reason to play CoP as most of its cards except for zealots are just weaker than the cards in other decks. Zealots are barely playable without Vengeress considering how unlikely it is you can string together several zealots early in the game when it matters most because you can’t recur them later in the game any longer. You’ll have to run a lot more CoP creatures than before for Vengeress to have any sort of a decent attack, and I even abandoned my set 3 CoP deck after about 25 games or so because I didn’t like playing a deck that revolved around one card so much even when the deck was best equipped to fully take advantage of Vengeress.

    Vengeress also has no chance of even being considered in any deck that isn’t totally dedicated to a CoP theme such as LD decks or balanced decks any longer, so it is infact unplayable now.


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