No more Church of Parmus Dominance!!

Summary: It looks like there have been a massive update on the official EOJ PSP site.  Still no new cards information; however, it looks like all the cards from Set.1 – Set.3 on PS3 are up with their new stats.  The first card I am translating is indeed the card, I believe most of you wanted to see.

The biggest balance breaking card with the introduction of the Set.3 was “Parmetic Vengeress.”

Players has been crying for the release of errata since the release of the Set.3.  Though no errata was applied to PS3 version, Sony has certainly recognized and heard the voice.

First of all, here is the old stat.

Now here is the new stat.

Race – Human
Affiliation – Church of Parmus

6/4/6/0+

– Parmetic Vengeress’ Magic Attack only targets enemies within her Attack Zones.
While it is on the non-earth field, Parmetic Vengeress’ Attack is equal to the number of Church of Parmus creatures in your graveyard.
– If your creatures outnumber enemy creatures, Parmetic Vengeress’ attack does not damage the target but your opponent loses mana equal to the HPs it would have inflicted.  If your opponent’s mana was 0, the target loses HPs as normal.
– Each time an enemy creature is destroyed, you may choose one non-Ultra Rare Church of Parmus creature from your graveyard and return it to your hand.

(A) N1&N2 (C) None (B) S

Comment:

Massive update.  The biggest ability of this creature was the retrieval of the Parmus creatures from graveyard, which made the Zealot dominance once again possible in the Set.3.

Losing the ability plus loss of attack power by 2, not only Parmus deck lost its dominance, but I feel like “who will use this card anymore..”

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9 responses to this post.

  1. Posted by tomden on December 19, 2009 at 2:41 pm

    great

    Reply

  2. Posted by tomden on December 19, 2009 at 2:44 pm

    great news

    Reply

  3. Posted by WARBEAR on December 19, 2009 at 4:25 pm

    Very good news, i expect a lot of interesting tweaks to be revealed.

    Reply

  4. Posted by houshasen on December 19, 2009 at 4:28 pm

    @Warbear

    Just taking a quick peek, it looks like all dominating decks in current version of PS3 won’t work the way they used. These includes Parmus Church Deck, Reset Deck and Winny Deck.

    Reply

    • Posted by DJAbacus on December 19, 2009 at 4:59 pm

      Still a good card with potential attack damage and mana drain. Can’t wait now to try out all these changes and build some new PSP-EOJ decks.

      Reply

  5. Posted by Apophis on December 19, 2009 at 6:11 pm

    You’re completely right about “who will use this card anymore..” with regard to Vengeress. They should have just prevented it from returning another copy of Vengeress but instead they made it completely unplayable.

    As I posted on the EoJM forums, the one top-tier deck from set 3 that barely lost anything or actually got stronger was the balanced mana control deck, and that will be the new dominant deck as it was in late set 1 play unless something in the 31 new cards drastically changes things. As you said, CoP, Reset, and Speed decks all took hits, so 3 of the 4 previous top decks post-set 3 either became unplayable or will be significantly worse than they were before while balanced mana control decks will be as good as ever and in a position to dominate.

    If I could ask for a translation, could you translate the new text of Verzar Swordsman? I’m interested to see the stipulation for its attack to be increased as its base attack is now reduced to 1.

    Reply

  6. Posted by Killler Shark on December 22, 2009 at 2:00 pm

    This is a good nerf, without the return from library the vengeress will not cause half as much of an OP as it used to, and the limited attack field restriction give you real options about placement of your creatures when facing a CoP deck likely to be using it.

    Also Discard would of always been a good counter to CoP if not for the return ability since CoP rely on a lot of spells such as Lapse and No#269 to get CoP’s easily into the graveyard, one big strength of the CoP deck was been able to discard creatures for spells at will knowing they could re-build there hand, with that gone a couple of forced discards could have them top decking very quickly.

    Reply

  7. Posted by Roark-L on December 22, 2009 at 6:27 pm

    i agree but nerfing the vengress too much isn’t a good solution. In my opinion if the vengress just wasn’t allowed to recycle itself, that would have been more than enough. This has seriously caused the COP decks to slide down from top tier decks to mid tier at best

    Reply

  8. Posted by SSQ on December 23, 2009 at 5:41 pm

    COP decks can still be made. I predict the new strategy for this card will be used with mesmer’s lecture, dhees command and the use of a god, maybe Novagus gatekeeper to be incarnated over a played vengeress. The play will be mixed COP/attrition. Even so, at least the change in this card is a good balancing decision to open up the game to other ideas in the name of race/affiliation fairness and make the game a lot less redundant.

    Reply

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