Summary: Let’s focus on what changes we will see with field spells, starting with Set.1 field spells.
One of unique aspect of the EOJ is the concept of the field. Matching your creature element with the field element gives your creature +2 Health point and opposite element field will take 2 health point away. Furthermore, many cards activate special abilities only when they are on certain field element, or spells act based on the number of fields that have specific field element type. For this reason, there were many spells in PS3 version of EOJ to manipulate the fields. The issue there though was only limited number of those cards were practically useful and rest are just for your collection binder. Let’s take look at how these cards will change.
Great Tolicore Quake
Fieldquake all fields of a chosen element.
Comment: Any fieldquake card should be compared to the standard, which is Fissure of Gohlie. Given the fissure cost 2 to cast and quakes only 1 field, this card finally pays off even on the initial field setting. As using this card will fissure two fields at least in the initial board setting. When to use this card? Well, you can use this in uni-elemental deck to take away the opposite field element, or against unielemental deck to take away all the field bonuses from your opponent.
Seer Vizak’s Calamity
Call of Timeless Juno