Spell Changes ~The Rest~

Summary: Here are the rest of spell changes.

197. Lament for Clare Wil

Type – Conjuration
Cost – 1

All enemies are dealt magic damage equal to the number of Dodge attempts and Protection they have.

spell-197.gif

Comment: Previously, someone pointed out that there aren’t much changes against Protection deck.  Here is one.

195. Dhees’s Command

Cost: 3 1
Type: Conjuration

Choose one non-Magic Attack allied creature that you can activate to attack. The target creature attacks without paying its Activation Cost.

spell-195.gif

Comment: As discussed before, great cost change but limiting to Non-Magic attack creatures severely limits its potential.  However, having said this, it’s a change  needed; otherwise, Reset decks again predominate.

196. Aluhjan Regeneration

Type – Conjuration
Cost – 4 3

Choose a creature that is not Ultra Rare of the same element as the target allied creature from your graveyard, and summon it without paying Summoning Cost. The summoned creature cannot attack this turn. If this effect summons a creature, your turn ends.

spell-196.gif

Comment: If you are still interested in Parmus/Zealot deck, you may still have a chance.  Obviously, it won’t be as easy as before.  But this is one card you may use.

296. Parmetic Castigation

Type – Conjuration
Cost – 0 2

– Discard a creature.  Choose an enemy creature adjacent to an allied creature.  That creature takes magic damage equal to your opponent’s current mana.

Comment: Not much to say here.  Agree with the change.

297. Mesmer’s Lecture

Type – Conjuration
Cost – 1

Draw a number of cards equal to one plus the difference between the number of allied creatures and enemy creatures on the board.

Comment: In the worst case, when your creature and opponent’s creature are equal in number you still get 1 card draw for cost of 1 mana.  Otherwise, you get minimum effect of Mesmer’s errand.  If I need hand expander spell, I might actually try this instead of the Mesmer’s Errand.

300. Aluhja Seduction

Type – Conjuration
Cost – 2 1

– Rotate the target creature and all other creatures of the same element owned by the same player so that they have the same orientation.

Comment: Cost of 1 seems much more reasonable than 2.  What you get with this card by paying 1 extra mana from Beguilding Fog is potential rotation of multiple creatures at once.  It sounds like works well against opponent, but for allied creature this is a bit tricky too use.  The one good situation is when you are using card like 270. Moggy Howdah.

301. Yaksha Stimulants

Type – Conjuration
Cost – 4 3

– Switch the Hp & Attack of the enemy creatures adjacent to an allied creature.

Comment: Never used this card before, but assume it used to work for both own creature and enemy’s.  Now with the change it only works against enemy’s creature.  With the cost reduction of 1 make this change reasonable?  Well, if it only applies to a single enemy creature perhaps not, but the way it stated makes me believe ALL adjacent creatures to your selected allied creature will get this effect.  Potentially very strong card.  3 mana seems expensive, but otherwise, may have been overpowered spell.

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7 responses to this post.

  1. Posted by JustAName on February 9, 2010 at 2:29 pm

    Aluhja Seduction looks kinda useful for unielemental decks and cards like MH, Siam’s Sentinel.

    Reply

  2. Posted by Anonymous on February 9, 2010 at 4:17 pm

    Thnx for the info !

    Now changes to the creatures, PLEASE…

    Reply

  3. Posted by IDIO on February 9, 2010 at 7:43 pm

    that looks all around good to me. EoJ is really getting a new breath of life by these changes 🙂

    Reply

  4. Posted by Paydak on February 10, 2010 at 11:05 am

    Nice changes, but most of these cards are still garbage. The only decent ones are Dhees’s Command and possibly Aluhjan Regeneration. Seeing that there are a lot of good creatures that attack with a cost of 2 mana, Dhee’s Command is basically an exchange of one card for a net gain of 1 mana (assuming you’d be attacking with the creature anyway), which is potentially good, depending on the deck. Aluhjan Regeneration would only be good in a deck designed around it, as playing from the graveyard without attacking is just plain worse than just playing from your hand. The other ones are too situational and/or bad versions of already existing cards.

    Reply

  5. Posted by Anonymous on February 11, 2010 at 7:40 am

    Good changes, I can see myself using these cards a lot more now 🙂

    Reply

  6. For me, the greatest advance is Messmers Lecture. A diference of two creatures is quite usual, so drawing three cards for just one mana instead of two/two comparing two Messmers Errand is fun.

    Reply

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