Summary: As the name of the game uses “element”, it is indeed one of the most important concept in this game. So in this second of the series, I will discuss about what role the element plays in Elemental Monster Online Card Game.
Five plus 1 elements
There are total of 5 elements plus one non-element in this game. The five elements are as follow:
One of the most important aspect of element in this game is indeed the relationship among the each element. Somewhat similar to EOJ, but different is that element relationship plays such a strong role in this game to the point that advantaged element common creature can defeat elementally disadvantaged legend creature. This elemental advantage makes metagame in this game interesting. Here are the relations.
What does it mean to have elemental advantage or disadvantage?
– Each creature has one of five elements, some may actually have more than one element.
– Each attack has one of five or non-element type.
– Damage doubles with advantage element attack
– Damage halves with disadvantage element attack
Here are examples,
If water element attack damages a fire creature, damage doubles i.e. instead of 14 it becomes 28 damage
Alternatively if water element attack damages a wood creature, damage halves i.e. instead of 14 it becomes only 7 damage
Between the light and dark the relationship is equal i.e. dark attack doubles damage to light creature, but light attack also doubles damage to dark creature.
Generally, speaking light elemental creatures have first attack advantage as they have higher agility in general so to compensate this advantage, dark element creatures are protected against non-elemental attack i.e. all non-elemental attack to the dark creatures are halved.
Just like EOJ, there are concept of field in this game. In later article, I will discuss about this a bit more in detail but there are field bonus to creatures with the same element as the field. For instance, fire creatures gain field bonus with fire field. There is no opposite field disadvantage though i.e. fire field creatures will lose normal stats because it is on water field. It just will not gain water field advantage.
Needless to say, there are cards that specifically works based on the element. Examples are all allied wood creatures gain 10 HP, if opponent’s summoned creature is light element, it is destroyed and so on.
Elemental relationship are very important concept in this game and in fact I believe more than Eye of Judgment. Even a wimpy slime can kill a giant dragon if the element relationship is right. This makes the metagame very interesting and perhaps hard to make a single deck that defeats all. Variation in decks make the game always fun so I believe these are welcome concept. Though one disadvantage is as in EOJ, unielemental deck in this game almost impossible or simply fun deck but no way to be competitive. Hopefully, this will change with future expansions.