SE First Expansion ~ More specialization ~

Summary: After the relative reveal of 1 of 150 cards in the earlier post, some players became concerned that closing gap between factions are not so great ideas.  Here is response from the design team. (Great one).

Each class has their strengths and weaknesses, and each faction does too. Shadow will retain and have even more “shadow” flavor, human’s will retain and have even more “human” flavor. The expansion won’t make this gap smaller, but wider. More distinction between the factions, and the classes and yes: also between the heroes themselves (so heroes that are in the same class will also start to feel more different from each other). I can assure you that this is a major component of all the hours of card designing I’ve been passionately busy with.

If a class or faction gets a card that deals with a certain “situation” (like the 4cc artifacts/items example GDC spoiled) it will be in the “human-way” and in parallel to it, the distinction between the factions and classes will be only further increasing, not shortening. To say that a card is OP because of what it does, without even knowing how it does it, for how much cost, and in what conditions… is premature. Plus, as iClipse said, there are 150 cards in the set.

150 cards is essentially as if you take the core-set and you double-it, since the core set has heroes and “foundational” cards. The expansion can just go wild on-top of the foundations and thus the level of card synergies. Interactions and new deck-builds will surely be an exponential-factor of Call of the Crystals. My personal goal is that all heroes jump from their current 1 to 3 viable-builds, to countless competitive combinations with lot’s of diversity and dynamic combinations/interactions — for all heroes, and with even more “faction/class/hero-distinction” than ever before.

Comment: One of the reason why Shadow Era is played by so many people and people continues to come back despite relatively small sets of card pool, I believe is due to the fact its Faction/class mechanics.  Since choosing your hero forces you to use only subsets of card, at the deck building level the game is ensuring existence of at least 20 (# of heroes) different types of decks.  So when you go to online and play against each other we don’t get bored with seeing same decks over and over.  So making each faction/class identical is non-sense, and perhaps even ruins the game strength.  But response from design team as stated above simply confirms our concern is for no reason.



6 responses to this post.

  1. Posted by Anonymous on May 7, 2012 at 1:51 pm

    I’m a bit concerned with this part of their response: “My personal goal is that all heroes jump from their current 1 to 3 viable-builds, to COUNTLESS competitive combinations…”

    If there are way too many competitive combinations, then it will be impossible to learn matchups, which will make the game feel very random. You’ll find yourself losing to weird/gimmicky decks, just because you’re seeing everything for the first time…but that’s just my opinion. We won’t really know until we actually try it.


    • Posted by houshasen on May 7, 2012 at 5:14 pm

      Thanks for comment. I really need someone to comment on blog; otherwise, I lose my motivation.. Any event, your concern is valid if they can really achieve the goal. Having said that, it’s not going to happen. No game can really give COUNTLESS competitive decks. Shadow Era is great for its balance so far, which is relatively rare but no way they can do countless. Certainly nicer to have more than 1-3 viable decks but viable does not mean competitive. If for some miraculous reason they can achieve the above statement, then what’s gonna happen is one type of deck is better against other, but not so good against the other. So meta rotates, which may be ideal situation but again even the gold standard card game like Magic cannot achieve this so, I highly doubt Shadow Era or any other TCG can. So for now, it’s better to hope that they target for as many viable decks than restricted sets of decks in each class.


      • Posted by Anonymous on May 9, 2012 at 8:08 am

        Ah, good points. I’m not as experienced in the world of TCGs (Shadow Era is my first), so it’s nice to hear your perspective. I suppose it will be nice to have more variety other than cookie-cutter Lance builds everywhere. 😉

      • Posted by houshasen on May 9, 2012 at 2:23 pm


        See you aleady know the issue with relative lack of variation. Though in SE, it is not huge issue (believe or not). But definitely more variation would be fun, and that’s their goal. It’s easy to say, hard to achieve so we really have to see what’s gonna happen.

  2. Posted by Alfred on May 11, 2012 at 12:52 am

    Hi Houshasen, I had been following you since Eye of Judgement and I started SE because of your blog too. Hope this keep you motivated!

    Anyway I’m looking forward to SE next expansion, especially seeing more distinct characteristic of the races.


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