【HEX】Deep Into the Mechanics: Divide dTCG into Purely Turn Based vs. Dynamic Interactive Play

I have pretty much touched this same subject in the past on my Wishmour series, but today I have written this on Utopian Chaos site.  The reason of writing this (again?) is simple.  It’s because of this week’s card spoiler.

Both have their pros and cons.  In particular, dynamic interactive play is a great system in physical realm but how will this work in digital world? Especially, how will it be perceived among mobile communities? HEX is the very first game that actually can be categorized under DIP and be on the mobile platform.  So we can soon see the answer!



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