【HEX】Shard of Fate ~ The reason why CBRS ~

This week’s card spoiler on HEX are very interesting.  Especially, a card called “Shard of Fate.”  This card not only has its name identical to the game’s subtitle, but rather its the first officially revealed non-basic resource card.  This is the reason why I love dTCG that uses card based resource system (CBRS).

It can’t be just myself who had been misunderstanding how resource card text are written.  With Shard of Fate (SoF) revealed, it is now clear what each number represents.  So let’s take a look at the basic resource card.

1/1: The left number represents resource addition immediately effective of this turn.  The right number is addition to the maximal resource value.

The blood icon next to represents 1 threshold addition upon casting of this shard card.

Lastly, the text (which this basic resource does not show) states “Charge champion” to indicate your champion get 1 charge.

So these are four numbers that the resource cards have effect on.  So what the SoF does is with a cost of one turn lag on resource or equivalent of 1 casting cost resource, you get any threshold.

If you are magic player you may wonder this would be like a fetch land.  Yes to a degree but you won’t actually take the target resource from your deck i.e. no deck decompression effect.

The introduction of SoF simply proves potential and power of dedicated resource cards presence in dTCG.  It simply allows dedicated mechanics built for it.



2 responses to this post.

  1. Posted by Weipeng Huang on July 8, 2014 at 3:23 am

    No, it’s not like a fetch land in MtG. You waste one turn to put a “land” card into play which could filter color but couldn’t produce mana itself. It lags your resource building one turn.

    More like this,
    “When CARDNAME enters battlefield, choose a color.
    1: Add one mana of the chosen color into your mana pool”

    If so, it would be a very weak card in MtG (and there’s one nearly identical card). But the card has another ability to charge your champion. Which doesn’t have equivalent in MtG.


  2. Posted by weipeng on July 14, 2014 at 3:29 pm

    Oh, my bad. I got how the card worked. It’s like “enters battlefield tapped” land in MtG.


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