During the community members driven Child’s play 48 hours twitch event, Cory Jones made his appearance and responded to several questions some of which are very interesting information that were not known previously (at least officially). Thanks to the community forum member, Vorsa, who had made a summary of the talk for those who don’t have time to watch the actual twitch video.
Summary of Cory Jones interview for Child’s Play
Well worth a watch (9:55:00 @ http://www.twitch.tv/hextcg/b/553715231), but for those without the time:
> One of the biggest challenges was & is building engine from scratch; why somethings much more work than might guess.
> Pippits = vanity versions of staff, because they are awesomely whimsical.
> Story behind Silver Talon Senator one-day (the wizard is its mount!).
> Never underestimate impact of failing to add new content – do want a set every 3 months.
> Want to do non-standard formats at particular times, not in parallel to standardized.
> Lore guides will be narrators, raid bosses, combat allies, etc. in PvE.
> Design space “an embarrassment of riches”.
> Huge focus readying for new version of unity.
> Cockatwice flavour text by Cory, probably not appropriate…
> Cory would be tempted to play a very strong human inspire theme after set 2.
> Time Step Wizard – sapphire troop (cost 4, 2/2 or 3/2), voids a card then returns it to play.
> Trading initially going to be mailing, not escrow (your offer vs their offer).
> Have overcome technical hurdle of where things exist between your account & other players.
> Will be relatively soon.
> Tutorial first.
> Very much want to get more people in.
> Learnt much about handling more people from recent failed tournament.
> Does worry about impact on community – hopes established community can steer ship.
Shirts & Posters
> Did not sell many shirts, despite all the attention they received.
> Consequently, doesn’t think posters will fly off the shelves – surprised if sell out.
> Guesstimated price $30 – still waiting to receive costs back from printers, though.
> Some dungeons break away from TCG gameplay.
> Would love to work non-TCG games in to Hex, e.g. dungeons that are boardgames, Pippet games.
> Group that works just on PvE.
> Cory hopes “fairly soon after” set 2 for PvE.
> Scripting 80% of set easy, 10% twice as hard, 5% twice as hard again, final 5% the slowest.
> Is complete, though Chris still wants to fine-tune – 2 version in, in dev.
> “Relatively soon.”
> Chris tempted to enter it in to tournament, to see if can play AAA level.
> Only at highest setting though – it won’t always be told to play as hard as it can!
> People will be surprised at its understanding.
Drafts with set 2
> Went back & forth a million times – believes split is two of set 2 and one of set 1.
> There won’t be set 1 drafts any longer – want to avoid fracturing.
> Prize packs will have the same pattern of prizes (66% set 2, 33% set 1).
> Lethal = combat damage destroys troops.
> Cory seemed to be nodding when asked if lethal + swiftstrike wins without taking damage.
> Skyguard = able to block flying troops.
> Tunnelling = a very digital-only mechanic, wants Ben to give a full write-up.
> There will be set 2 starters – Cory wants starters for every set.
> Serve as safety nets & starting points for new players.
> Doesn’t think they will be able to have pre-release for set 2.
> Want to do pre-release weekends; tournaments, drafts of only that set.
> If choice is set 2 on time or set 2 + pre-release, the set will take priority.
> Are more gems, Cory not sure if coming with set 2 or block 2.
> For PvP they will be rotating gems in & out.
> For PvE, they may or may not ever rotate gems.
> Want to have PvE-only gems, that have to be unlocked.
> Cory has played with gem-slot cards that are not troops…
> Will be more champions.
> Again, not sure/decided if with set 2 or block 2.
> Not a huge number – 4 or 6.
> Will eventually rotate some out, like gems.
> Blocks will normally be 3 sets, but initially set 1 & 2 = block 1 and set 3 & 4 = block 2.
> Hope to run another set after last scheduled set.
> Likely to sell on the floor, so that tickets don’t go to the same people online.
> Know lots of attendees who haven’t gotten any yet.
Full Set 2 Spoiler
> Will be one, week(s) before.
> Assuming don’t have pre-release – if do have event, then will leave as surprises for that weekend.
> If do have pre-release event, will go silent on spoilers before-hand.
> Chest will be open-able before/with PvE.
> Chests will have exclusive mercenaries, sleeves & alternative art cards.
> Chests will not have exclusive equipment for cards gotten elsewhere (would have been annoying).
> Broad loot tables, shared across multiple dungeons.
> Don’t want to be too wide so as to make unfarmable.
> Cory drew attention to equipment boxes in deck builder.
> Future UI will have option to view by equipment.
> Needs of deck + cards + equipment + equipment slot = decision making.
> Champions & mercenaries an extra dimension.
> Not the reason for Dragon’s Blood delay.
> “Low-hanging fruit”, but not top development priority + development not linear.
> Double-Back redesigned with new card frames.
> Double-Back represents a lot of work.
> Foil card treatment much improved by next version of unity.
> Gated not just by development time, but everything else going on.
> “Further down the pipeline” than PvE.
> Cory does feel guilty that people will be playing & not getting their card achievements/XP, but had to make a judgement not to delay everything else for it.
Dragon’s Blood Starter Deck
> Is done, just needs text.
Collector’s AA Cards
> Waiting on interface to deliver them.
> Cards being put in game, by last build before GenCon.
> Chris was working on obtaining them in-game, but thinks did not succeed…
> Needs to be a true believer (99th percentile).
> Knows community manager a terribly hard job.
> Interviewing a candidate on Monday.
- Card spoiler (only by words): Time Step Wizard – sapphire troop (cost 4, 2/2 or 3/2), voids a card then returns it to play.
This card seem to have a huge synergy potential in a right player’s hand.
- PvE: Though there is still no official date, fairly soon after Set 2 sounds a great plan as Set 2 is coming this month, may be we can hope PvE in October? HEX won’t have time for anyone to feel stale.
- New AI: Yes. Making a good AI for TCG must be difficult as the variation in the game is so wide, but current AI for the HEX does not even know the rule e.g. applying some negative effects to own card etc.
- Set 2 will have their own starter decks, which means I assume there will be a trial mode as well.
- Gems and champions will be added in the future, and rotates out as well on PvP.
What part of the talk caught your attention and excite you the most?