The lawsuit with Wizards of the Coast has now been settled.
Press Release – Settlement
Sep 24, 2015
This is the press release in regard to the settlement of the lawsuit with Wizards of the Coast.
Wizards of the Coast, Cryptozoic Entertainment and Hex Entertainment settle intellectual property infringement lawsuit
September 24, 2015 (Renton, WA) – Today Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ: HAS) and publisher of the strategy trading card game Magic: The Gathering®, and Cryptozoic Entertainment, LLC and Hex Entertainment, LLC, have resolved a litigation filed in May of last year claiming willful infringement of intellectual property rights arising from the digital trading card game, Hex: Shards of Fate®. The parties have entered into a settlement agreement and license with undisclosed terms.
“We recognize that Wizards owns valuable intellectual property in Magic: The Gathering, are happy to have this matter settled and excited to move forward with Hex: Shards of Fate,” said Hex Entertainment President and CEO Cory Jones. “We believe that the gaming community will benefit from knowing that Hex: Shards of Fate is no longer subject to litigation.”
“Wizards of the Coast has always welcomed new games to the trading card game genre, and we encourage TCG fans to not only play Magic, but to try many different games. However, we will not hesitate to take action to protect our intellectual property and the amazing work of hundreds of dedicated Magic team members around the world. That is why we brought this lawsuit and why we are happy to announce its resolution through a settlement and license that both protects the valuable intellectual property of Magic: The Gathering and allows Cryptozoic and Hex to move forward with Hex: Shards of Fate,” said Wizards of the Coast CEO, Greg Leeds.
The lawsuit filed in May of last year included claims for copyright, patent and trade dress infringement.
About Magic: The Gathering
Magic: The Gathering is the world’s first, best and most popular strategy trading card game with more than 20 million players and fans worldwide. Through a unique blend of digital game play and face-to-face play opportunities in more than 6,000 hobby game stores around the world, Magic offers a robust gaming experience for its global community of passionate fans. For more information, visit magicthegathering.com.
About Wizards of the Coast LLC
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, and DUEL MASTERS. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast Web site at http://www.wizards.com.
About Hasbro, Inc.
Hasbro (NASDAQ: HAS) is a global company committed to Creating the World’s Best Play Experiences, by leveraging its beloved brands, including LITTLEST PET SHOP, MAGIC: THE GATHERING, MONOPOLY, MY LITTLE PONY, NERF, PLAY-DOH and TRANSFORMERS, and premier partner brands. From toys and games, television programming, motion pictures, digital gaming and lifestyle licensing, Hasbro fulfills the fundamental need for play and connection with children and families around the world. The Company’s Hasbro Studios and its film label, ALLSPARK PICTURES, create entertainment brand-driven storytelling across mediums, including television, film, digital and more. Through the company’s commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world and to positively impact the lives of millions of children and families. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).
About Cryptozoic Entertainment, LLC
Founded in 2010, Cryptozoic Entertainment, Inc. is a premier developer and publisher of original and licensed board games, card games, comics and trading cards, including the DC Comics™ Deck-Building Game, The Walking Dead™ Board Game, The Big Bang Theory: The Party Game and Ghostbusters™:The Board Game, the 8th most funded tabletop game in Kickstarter history. Following a philosophy and core principle of “Fans First,” the dedicated gamers and fans of the Cryptozoic Entertainment team are focused on producing fun and amazing products along with epic events that bring all gaming fans together as part of the Cryptozoic community. Visit http://www.cryptozoic.com for more information about product releases, events and news.
About HEX: Shards of Fate
HEX: Shards of Fate had a wildly successful Kickstarter campaign, earning over $2.2 million in backing over 30 days. HEX: Shards of Fatewas also one of the first Kickstarter projects to deliver playable code to backers and launched Alpha testing for its community of backers in October 2013. HEX is currently in beta testing and expanded its community to more than just Kickstarter backers.
About Hex Entertainment, LLC
Hex Entertainment is headquartered in Lake Forest, California, and provides groundbreaking digital entertainment for serious gamers. Hex Entertainment started in 2013 with a simple premise: find “A New Way to Play.” This core value is the driving force behind a mission to re-invent digital collectables gaming. Hex Entertainment is a privately held company. For more information on Hex Entertainment, please visit www.HEXTCG.com.
What does this really mean to HEX community? I believe those players who were worried their investment may not hold or suddenly disappear is no longer concern. Now as far as how it will affects game i.e. if HEX now have to make certain parts different enough from Magic is uncertain. If this is a case, I am sure we will see it as relatively quick patch; otherwise, we are safe to assume, HEX will stay the way it is and continue to divert from Magic, which we already see compared to when initial lawsuit started at which time HEX had only first Set.