What do you expect summoner to do? I expect them to summon something. That’s what exactly Lutien, Master Summoner does. Here is a spoiler of Terra Hero.
Today we’ll explain some things about Lutien, the Convoker. If you like aggro tactics when you play, this heroin will make your opponent sweating, as more and more troops will come to attack them! Let’s start!
Her passive skills is possibly the most dangerous one. For each turn we play at least a single troop (more troops in same turn won’t add more power to Lutien), she’ll increase her power by 1. Adding 1 extra power point most of turns, doubling her increasement rate, is awesome at least. This also allows Terra player not renouncing to normal tempo, being able to play troop/spell cards without passing mana to their hero, and also increase hero’s power. With this chance, we’ll be able to flood the battlefield with more and more troops, overcoming any removal resources our opponent could have.
Her first skill, cost 2, puts a faerie token on our invocation line. Even though it’s like a Forest Faerie but with -1 SPD value, do not underestimate it, as it can be crucial to kill an enemy troop, ore ven winning by reaching our opponent with FLYING and boosting fae’s ATK. Cost 2: double profit.
With this skill we go a step further. Invoking a 2/2/4 wolf token can kill, WITHOUT SPENDING A SINGLE CARD, many 1-3 turn troops. That would be 1×0 change, always a good deal for us.
Playing the skill wisely, its potential is incredible. Moreover, look at this combo, as we think it doesn’t need to be explained.
Salute the great Green Dragon! Although Red Dragon is the only dragon card in basic WoT game, Lutien can invoke a Dragon token with power/life equal to the number of troops we control. This can be a double-blade weapon, as we probably won’t have mana to boost our troop production with other skills and also keep 6 power top lay last one. And troops normaly die soon on the battlefield (usual duration 1-2 turns, sometimes 3), so it’s hard work filling it with them.
But don’t worry, let insects do the hard work! Our Breeding Insect will fill completely our invocation line with its larva tokens. That makes impossible to invoke more troops the same turn but…do you remember that playing hero skills is done in Tactical phase? Everybody got it?
So, Lutien really deserves her title “Master Summoner”. Now, how you develop a strategy with her, is something we’ll really love to do.
So with it’s 2 cost power, we are almost guaranteed to keep casting at least two troops each turn. Because by casting Faerie, it provides 1 power to hero (for next turn to use), and by giving another charge to hero at the beginning of next turn, you get 2 charge power, and cast Faerie, which gives another charge power for the following turn. The rest of resource is ours to keep and use in anyway we want to . So this ability can potentially support Swarm deck type play.
But what’s really interesting is that in this game Hero’s are not restricted to single power. So if we look at the third power and as described by the article, we can now potentially think about combo type play or more simply, swarm with finisher.
Even the second ability boosts own kind so again fits the theme of “swarm” type play. Again, one is not restricted how to exactly play this, but with 3 types of abilities each are very strongly correlated, in a right person’s hand, this hero should satisfy the fun of playing of “Swarm” Style Play.