Lately, I have been pretty busy with my work, and not able to play as much dTCG as I want (particularly HEX). But that does not mean I forgot about it. One of the reason why I feel HEX is a step above other dTCG is its support on wide variety of playing strategy i.e. different deck type support. So let’s start taking a look at some individual deck types, definition and how HEX support them. The concept actually applies to any dTCG, but some dTCG especially in early stage may or may not have a good support on certain deck types. Nonetheless, if you have heard these terms but did not know the official definition, it’s a good start. Here is an article I wrote for HexRealm.
Archive for the ‘HEX101’ Category
Everyone must have heard of the term “mana curve” in the past. But what is it? What’s the best resource curve? These are the topics of my recent articles at HEXRealms.
Not too long ago, I have introduced the idea of modular deck design. Today, let’s take a look at another very common module: Resource Engines. What options will we have? This is another article that I published on the HEXRealms.
Another article that I have written for the HEXRealms. This is a classic article on Magic “Who’s the beatdown” translated into the HEX. This concept actually should apply to many other dTCGs.
One of the greatest part of TCG is the variation in deck build; hence, play style. Although the combination of cards are limitless, the actual play style have some finite variations, hence, archetype/deck type classification. Now, interestingly, deck content itself can have some modular design within, and some of those modules are automatic inclusion in many decks. Today, let’s take a look at “Draw Engine.”
With a high anticipation of HEX’s alpha release less than a month away, I have decided to start a new dedicated series called HEXorial. This is essentially a tutorial of HEX. Obviously, the game itself will have in game tutorial, and I have a high hope that it will be great, but having seen many other dTCG out there, sometimes, it lacks little explanation here and there, or perhaps even when they included the explanation, as people are so excited about the game, and keep clicking, they may have missed a paragraph. In any event, the first of series will cover, resource system including the card itself. Did you really know how the resource card work? Because I did not until yesterday.
A few people were asking about multi-shard resource calculation on official HEX forum. So here is what I got for you.
My first exclusive article for HEXRealms. Let’s talk about the potential of the Replicator Gambit. Is it overpowered? Is it just a fun/dream card? Some very basic statistical analysis included.
Who likes statistics? Another basic HEX strategy article, the HEX 101 series. In this article, the very basic statistical analysis is provided to indicate the reason of why you want to include 4 copies, 3 copies or perhaps even 2 or 1 copies of specific card.
Now that we have talked about why had Cryptozoic decided to take Magic like resource management system, anyone who is going to play HEX have to understand that deciding # of resource cards to include in your deck is critical part of your deck design. So those of you who are not familier with this concept, let’s take a brief look at this.